π Quick rules
- You leave home with a 5 (mandatory if possible). A 6 means you roll again; with three 6s in a row, the last piece you moved goes back home.
- If you land on an opponent piece outside a safe square (marked squares), you capture it: it goes home and you count 20.
- When you get a piece home, you count 10 with another piece.
- Two pieces of the same colour on one square form a barrier: no one can pass.
- The first to get all 4 pieces home wins. If you take too long on your turn, the system plays for you so the room keeps moving.
π‘ When signed in, your captures, pieces home and wins earn points in the Online Rooms ranking.